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 I-96 Speedway Non-Wing Sprint Cars 

2006 Non-Winged Sprint Rules

1. Safety Equipment:

1.1.   Flame retardant driver suit, gloves, socks, underwear (unless 3 layer suit is utilized), and shoes are required.  A head and neck support or restraint system is mandatory. Minimum acceptable device will be a flame retardant neck collar with SFI safety labels. Approved racing, full-face helmet is mandatory. Minimum Snell SA 95 sticker mandatory. Driver must wear helmet, driver suit, competition lap belts, shoulder harness, anti-sub strap and arm restraints, anytime car is started. Safety belts                     and arm restraints must be no more than two years old and contain unaltered SFI safety labels. Quick release steering wheel and right side cage net or headrest must  be used. A five-pound fire extinguisher is mandatory in each pit.

2. Engine:

2.1.   Carburetor or fuel injection allowed.

2.2.   All engines must be normally aspirated, internal combustion, four cycle, reciprocating piston type,  incorporating a maximum of eight cylinders 410 or 360. Only one spark plug per cylinder will be allowed. Camshaft timing must be fixed. Any device used to alter camshaft timing during engine operation is prohibited. Severe penalties will be issued to the entrant and engine builder if such devises are found.

2.3.   Speedway reserves the right to disallow any engine for competition, which in its judgment does not meet the spirit and intent of competitive racing, in regards to cost and/or performance. Any engines not covered by the preceding specifications must be submitted for approval prior to entering a competition.

3. Fuel:

3.1.   Methanol or Ethanol only. No nitro or additives of any kind allowed. Fuel is subject to be checked at anytime. If fuel is found illegal, driver and car will be disqualified and all points and money will be forfeited for that event. Driver or car owner will be responsible for any lab cost for fuel   test.

3.2.   Fuel tank: Fuel cell/tank and bladder are mandatory.

3.3    No electronic fuel pumps. 

4. Cars:

4.1.   Cars must resemble a sprint car and have standard, upright design. Roll cage must be of four post design. No elliptical tubing allowed on or as part of the main           structure. No aluminum or titanium frames.

4.2.   Triangular side panels on roll cage allowed within roll cage. No side foils, rudders or panels are to extend beyond the roll cage on any side, no body pieces are to extend beyond or underneath the racecar. Any body panel   not meeting Speedway specification must be removed.

4.3.   The maximum distance from the leading edge of the front bumper to the leading edge of the front torsion tube is a maximum of 8”. The maximum distance from the leading edge of the front bumper to the leading edge of the front axle is 23 ˝”.   

4.4.   Rear bumpers and nerf bars must be steel or stainless steel, min. 1" diameter, min. 0.65 thickness and bolted on. Nerf bars mandatory and must not extend beyond tires.

4.5.   Front axle must be steel only. Axel tube must be one piece.  54” maximum width.  No independent front or rear suspensions. Drag link rods must be attached to the frame with a tether strap.

4.6.   Wheelbase: Minimum 83", maximum 90".

4.7.   Brake rotors must be steel or aluminum only.  

4.8.   No offset motors will be allowed, engine must be directly in front of driver. Driver must straddle driveline. All drivelines must be broken in the coupler or rear end    slider, fully enclosed and contain no more than one U-  joint or C-V joint. Steel driveline hoop or strap is mandatory.

4.9.   No mirrors, two way radios, or communication equipment allowed.  

4.10. Driver's seat must be bolted in with a minimum of four bolts. High back style seat mandatory. Safety harness lap belt must be routed through the belt holes in the side of the seat.

4.11. Roll cage must have protective padding. Roll bar padding must cover upper part of roll cage on both sides, and behind the driver’s head. Roll bar padding must also be placed on any bars near the driver’s head.

4.12. Protective rock screen must be installed in front of driver, with no larger than 4" square opening.

4.13. Mufflers mandatory.

4.14. Car numbers must be run on both sides of fuel cell. All 4 wheelers and push vehicles must also be identified with car number.

4.15. No cockpit adjustable devises.

4.16. Minimum weight will be 1,400 pounds with driver.  The top 3 cars are to be weighed at completion of feature. Cars may be weighed at random.

          Any ballast used must be securely bolted within the confines of the frame tubes, no farther than 16 inches forward of the front engine mount and no further rearward than the engine plate (firewall).

4.17. No traction control devises of any kind allowed. This includes mechanical and electronic. No wheel speed sensors permitted. Violation of this rule will results in a       year suspension.  Teams may be required to disconnect tachometers at any time.

5. Wings: (when applicable)

5.1.   Top Wing: Maximum top wing size of 25 square feet.

5.2.   Nose Wing: Maximum six square feet total.

6. Tires:

6.1.   Hoosier DT 3 is mandatory and no other tire on the right rear will be permitted. No "soaking" of tires permitted. 

7. Race Procedures:

7.1.   Push off. You are allowed only one push off per race. If you require a second push off, you go to the tail. After drivers have been called to line up for a race, all drivers must be ready for push off or will start at the tail. If belts come loose, driver must stop by an official to buckle up and will not be penalized.

7.2.   Yellow flag. If you stop on the racetrack or spin and bring out a yellow you go to the tail. During yellow, no working on the car is allowed on the track or the car will be        disqualified. Any car that stops twice on the track or is involved in two yellow or red flags will be black flagged. First lap restarts; inside or outside row will move straight up to fill a void for a missing car.

          Any car that does a 360 spin and does not bring out a   yellow flag will continue to race where it falls in line. If the yellow does come out, the car will start at the tail of the field and be charged with a yellow. The track flag person will determine if a yellow flag is needed and will have final say to what any yellow flag was displayed for.

7.3.   Red flag. Stop. Do not pass crash site. Cars that have ample time to stop, but still pass crash site and keep safety crews from reaching accident site in a timely           manner will be disqualified for that race. All reds are "closed" red flags. On a closed red, crews will not be allowed on racing surface to work on cars.  Violation of red flag procedures will result in a black flag. No red flag will be displayed for a fuel stop. 

7.4.   Black flag.  If black flag is waved you are disqualified from that race and must return to pits. Failure to leave track will result in disqualification from all races for the    remainder of the evening, and all points and moneys for that evening will be forfeited.

7.5.   Starts: Starts will be at the white line in turn four. Pole sitter sets a moderate steady pace. Race starts when front row reaches the white line. Any car passing before the start of the race, or jumping the start will be charged with a yellow and will start at the tail. NO WARNING will be given for false starts. Cars must be nose to tail when crossing the white line. Any car with excess space in front to try to get a jump will be called for a jumped start and penalized four positions.

7.6.   Lining up for restarts. Form a single file nose to tail line.  Officials will correct the line up when received from the scorers. When the yellow or red flag is displayed, the restart lineup will be determined by the last completed lap (minus cars charged with yellow/red).  Lapped cars will hold their positions in all races.

7.7.   Restarts will be at the cone at the start finish line.  Car must pass between cone and outside barrier of track. Leader of race has option to increase speed anywhere once in turn four.  No passing before the cone, driving below or hitting the cone.  Any car in violation will be charged with two positions per car passed, or two   positions for hitting or driving under cone.  If yellow must come out for the cone, car hitting cone will be charged with a yellow and must start at the tail.

7.8.   Flat tire. You may change a tire under yellow flag only in designated area. Designated area will be announced at  drivers meeting. No lap allowance to change a tire will be given.  When the one lap signal is displayed, cars will not be allowed to return to track.  Any car changing or   removing a tire for any reason will start at the tail.

7.9.   A race is not considered complete until the checkered flag appears. If a yellow or red flag must be thrown after the checkered flag appears, the race is officially over and the finish will be scored as follows. Any car that crosses the finish line before the caution appears will be scored in the position they cross. Any car that does not cross before the caution or red flag will be scored in the same manner as a yellow/red flag restart. 

7.10. Running below the tires or off the intended racing surface to pass another car will result in a penalty of two positions per car passed.

8. Race Format:  

8.1.   No Time Trials. Heat race lineup determined by pill draw.

8.2    Format for 27 cars or less.

          Three 8 lap heat races. Top 5 finishers transfer to the A- main. Top 4 cars in each heat race redraw for starting positions 1 to 12 in A-main starting with the winner of the first heat race. If there are over 20 cars a B-main will be required with the top 5 finishers transferring to the A-main.

8.3    Format for 28 to 40 cars.

          Four 8 lap heat races. Top 4 cars in each heat race transfer to A-main. Top 3 cars in each heat race redraw for starting positions 1 to 12 in A-main starting with the winner of the first heat race. Starting positions 13 to 16 in A-main are given to the fourth place finisher in heat 1, heat 2, heat 3, and heat 4, respectively. Starting positions  17 to 20 in A-main based on top 4 finishers in the B-main. If there are over 32 total cars, there will be two B-mains with the top 2 in each B-main transferring to the A-main.

8.4.   Format for over 41 cars.

          Five 8 lap heat races. Top 3 cars in each heat transfer to A-main. Top 2 cars in each heat race redraw for starting positions 1 to 10 in A-main starting with the winner of the     first heat race. Starting positions 11 to 15 in A-main are given to the third place finisher in heat 1, heat 2, heat 3,  heat 4, and heat 5, respectively. The top 3 cars from each B-main will start in positions 16 to 21 in the A-main.

8.5.   Cars not transferring to A-main in heat race may run B-main. B-main starting positions determined by heat race finishing position. If a car did not take the initial green flag in a heat race, it will start last in a B-main.

8.6.   Alternates will be taken to fill vacancies that occur from first nonqualified car. If an alternate is taken, the original qualified car will receive the alternate’s pay. No alternate will be taken after the original green flag is displayed.

9. Memberships:

9.1    Membership fee will be $25.00 per driver. Fee must be paid prior to racing.

9.2.   Member must clearly display all required sponsor decals to be eligible to compete in and collect event points and year end awards.

10.Rookie of the Year Award:

10.1   Rookie candidates will be a driver with less than one full year in a 360 or 410 sprint car. The rookie driver who finishes highest in total points will determine rookie of    the year.

11. Rules for Driver Points:

11.1. Car and driver must be signed into pits and race ready to receive show points and money.
11.2. In case of cancellation after first hot lap session, show up points will be given to any cars that were in the pits and signed in. 

 2006 WEEKLY PAYOFF AMOUNTS:
$600, 400, 300, 200, 175, 160, 150, 125, 110, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100

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